Name: Yuki Senju
Rank: Genin
Level: 5
Currency(Money) Available: 10,000¥
Currency(Money) Spent: 10,000¥
Currency(Money) Remaining: 0¥
Physical Stats (If Level 5, 65 Points to spend)
--> Strength:10
--> Dexterity: 25
--> Stamina: 5
--> Chakra: 25
Knowledge Stats
--> Taijutsu: 15
--> Ninjutsu: 15
--> Genjutsu: 0
Skill(s) Purchased:
Beginner Shinobi Weapons skill
Passive, RP Skill, E Rank
Requirements: 5 Dex
Description: This is the weapons skill that allows a person to use the normal fare of Shinobi weapons like Shuriken, Senbon and Kunai. Can only throw one at a time.
Basic Taijutsu Skill
Passive, RP Skill, E Rank
Requirements: 5 Stm, 5 Tai
Description: The basic skill which grants the knowledge of basic Taijutsu. Hand-to-Hand combat becomes more than instinctive defensive punches and kicks: One actually understands the movements and knows what he is doing. Can now use E rank Taijutsu.
Chakra Control Skill
Passive, RP Skill, E Rank
Requirements: 5 Chakra
Description: The basic skill that allows a Ninja to use Chakra for their techniques. Without this, it is impossible to mold Chakra for Jutsu and other Skills up to D rank.
Jutsu Purchased: Here is where you list purchased jutsu that are already validated and part of your current arsenal.
--> Genjutsu:
--> Ninjutsu:
Transformation Technique • [Henge no Jutsu]
Ninjutsu, Academy, Supplementary, E Rank
Requirements: 5 Nin
Cost: 3 Cha
Description: A technique which physically changes an individual into another person or thing. The user gains any physical attributes of the person or animal they transform into, such as claws or height, however, their size cannot change very much and any weapon will be for display only, not exactly usable.
Body Switch Skill • [Kawarimi no Jutsu]
Ninjutsu, Academy, Supplementary, E Rank
Requirements: 5 Nin
Cost: 5 Chakra
Description: A basic skill involving quickly switching the body with another plant, animal or inanimate object. This is used to confuse the opponent momentarily and create an opportunity to attack or possibly escape, although one can only escape if there is room for it, just like any regular movement.
Special: Must have something to switch with and it must be about the same size and weight. At level 25, the user is able to switch with his own clones and at level 30 he is able to switch with another person's clones as long as they have -60 Dex then you. The BP Cost per use varies with the technique being used against. BP will equal .5 + the BP cost of the technique you are avoiding. Total BP Cost cannot be reduced.
Rope Untying Skill • [Nawanuke no Jutsu]
Ninjutsu, Academy, Supplementary, E Rank
Requirements: 5 Nin
Cost: 3 Sta
Description: A basic skill used to escape from a rope binding. Even the toughest ropes can be escaped just like Houdini himself, only more Ninja stylish.
--> Taijutsu:
--> Custom Jutsu:
Equipment Purchased:
Forehead Protector
Type: Head Gear
Slot: Heat Up or Accessory
Description: The common item used by all ninja, received at Genin Rank. This object is proof of one's stature within the village and can be used in several stylesThe most common being on the forehead since that way it grants more protection from fatal blows to the head.
Special: This item is granted free of cost to all who become Genin. It must still go through a shop transition, regardless.
Padded Sandals
Type: Foot Gear
Slot: Feet
Description: A sandal that is worn by many types of conventional shinobi which allows perfect movement and extra protection. User gets +2 Dex and +2 Str.